We welcome all home, charter and public-schooled families, regardless of educational philosophy, teaching style or religious beliefs.
How to gain access to the webinar:
- Sign up at https://canvas.instructure.com/register
TSPCodeKids Partners
Build five robots to overcome obstacles and lead a team of explorers deep into a Mayan tomb. You are along for the ride with Evan and his archaeologist uncle as they explore a Mayan pyramid complete with traps and treasures. Using a variety of EV3 robots, the archaeology team is able to move deeper into the tomb, all the way to the sarcophagus of King Ixtua. But beware of the traps! The pyramid's design has successfully deterred unwanted visitors through the centuries, and your team will need to be careful and alert.
Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands!
Dive into Windows 10—and really put your Windows expertise to work. Focusing on Windows 10's newest, most powerful, and most innovative features, this supremely organized reference packs hundreds of timesaving solutions, up-to-date tips, and workarounds. From the new Timeline to key improvements in Microsoft Edge, Cortana, security, and virtualization, you'll discover how experts tackle today's essential tasks. Adapt to faster change in today's era of “Windows as a service,” as you challenge yourself to new levels of mastery.
Make a Game Create your own voxel game using our Lua API. No need to worry about tricky voxel rendering or networking; instead, write scripts to add items and control game play.
Fully redesigned and updated to provide accelerated review of all the topics covered on the new Core 1 and Core 2 CompTIA A+ exams
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.
Step-by-step instructions carefully walk you through the most common Minecraft mod development tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them.
The overall theme of this coursek is connecting STEM—concepts in science, technology, engineering, and math—with Minecraft play. There are six themed quests, each of which presents four labs. Each of the labs has two parts: an out-of-game/family activity that requires hands-on exploration; and an in-game building and crafting activity.
Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language.
Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive.
HTML5 Games shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.
Let us takes you step by step from writing your first line of HTML to creating interesting, attractive web pages. In this project-based book, you’ll use a custom online workspace to design websites, product pages, photo galleries, and more. Don’t worry about setting up your own servers and domain names—the book comes with a free “playground” which lets you experiment without any of that! You can concentrate on core skills like adding images and video and laying out the page, plus learning typography, responsive design, and the other tools of the web trade.
In just a short time, you can learn how to use HTML, Cascading Style Sheets (CSS), and JavaScript together to design, create, and maintain world-class websites. Each lesson in this book builds on the previous ones, enabling you to learn the essentials from the ground up. Clear instructions and practical, hands-on examples show you how to use HTML to create the framework of your website, design your site's layout and typography with CSS, and then add interactivity with JavaScript and jQuery.
You’ll flex your problem-solving skills and employ Python’s many useful libraries to do things like: • Help James Bond crack a high-tech safe with a hill-climbing algorithm• Write haiku poems using Markov Chain Analysis • Use genetic algorithms to breed a race of gigantic rats
• Crack the world’s most successful military cipher using cryptanalysis
• Foil corporate security with invisible electronic ink
• Derive the anagram, “I am Lord Voldemort” using linguistical sieves and more….
In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.